Entry-level UX designer resume example

By the Rezumed team · Updated October 31, 2026

For a UX designer, the portfolio shows the work and the resume gets the reader to it. An entry-level UX resume should be plain and readable, show your process in each project (research, design, test, change), and link straight to the case studies.

What the role covers

The Bureau of Labor Statistics groups this work under web developers and digital designers. It says digital designers "develop, create, and test website or interface layout, functions, and navigation for usability", and lists creating prototypes and mockups among the duties. The typical entry-level education is a bachelor's degree, though BLS notes that requirements range from a high school diploma to a bachelor's, and that some may not need specific credentials if they can show their abilities through prior work or projects.

That last point is why projects matter so much. Your resume should make it easy to see what you made, how you tested it, and where to look.

Sample resume

Sample resume (fictional)

Noor Haddad
Seattle, WA · noor.haddad@example.com · (206) 555-0171 · portfolio: yoursite.com
Education

B.S. Human Centered Design, Larkfield University · June 2026

Coursework: User Research Methods, Interaction Design, Prototyping, Accessibility in Design

Experience

UX Design Intern, Pathway Transit Co-op · Seattle, WA · June to September 2025

  • Ran five usability sessions on the trip-planner mobile site and grouped the issues by how often they came up
  • Redesigned the fare-selection screen in Figma from those findings; the developers shipped it in August
  • Kept the shared component file up to date as screens changed

Design Lead, Larkfield Women in Tech · 2024 to 2026

  • Designed event flyers and a sign-up page, and worked with a developer member to build it

Print Center Assistant (part-time), Larkfield University · 2022 to 2024

  • Checked customer files for print problems and explained fixes at the counter
Projects

Campus dining app redesign, Interaction Design course, team of 3 · case study in portfolio

  • Interviewed eight students about how they check dining hours and menus
  • Built a clickable prototype in Figma, tested it with six students, and changed the navigation after four of them missed the menu filter

Accessibility review of a class registration site, Accessibility in Design course

  • Checked color contrast, keyboard navigation and screen-reader labels, and wrote up 14 issues ranked by severity
Skills

Tools: Figma, FigJam, Miro, Adobe Illustrator, Maze, basic HTML and CSS

Methods: user interviews, usability testing, wireframing, prototyping, accessibility review

Section by section

Projects: one bullet per step of the process

Hiring teams want to see how you got to the design, not only the final screens. For each project, try to show research, a design decision, a test and what you changed afterward. Name the case study so the reader can find it in your portfolio.

Weak bullets, rewritten

Instead of: Redesigned a dining app
Write: Interviewed eight students about checking dining hours, then designed and tested a new menu flow
Instead of: Conducted user research
Write: Ran five usability sessions on a trip-planner site and grouped the issues by how often they came up
Instead of: Created wireframes and prototypes in Figma
Write: Built a clickable Figma prototype and changed the navigation after four of six testers missed the filter
Instead of: Passionate about accessibility
Write: Reviewed a registration site for contrast, keyboard use and screen-reader labels and ranked 14 issues
Instead of: Designed screens for an app
Write: Redesigned the fare-selection screen from test findings; the developers shipped it in August

Experience

A design internship goes first. Non-design jobs still help when they show you working with customers or catching details, like the print center line in the sample.

Education

Design, human-computer interaction, psychology and computer science degrees can all lead here. List the research and interaction courses that match the job, and any certificate program you completed.

Skills to list

Mirror the posting, for skills you have. If it says "usability testing" and "prototyping", use those words in your skills line and in a bullet. The University of Maryland career center also suggests mirroring the job description's keywords. Leave out tools you opened once.

Tools

  • Figma and FigJam, or Sketch or Adobe XD if the post names them
  • Whiteboarding: Miro or FigJam
  • Testing tools such as Maze, if you have used them
  • Basic HTML and CSS, if you can write them

Abilities

  • User interviews and synthesis
  • Usability testing
  • Wireframing and prototyping
  • Accessibility basics
  • Explaining design decisions to developers and other teams

Common mistakes

  • A graphic resume. Columns, icons and skill bars can scramble in application software, and your visual skill shows in the portfolio anyway. Keep the resume to one column. More in Should you put skill bars on your resume?
  • Final screens, no process. If a bullet only says what you designed, add how you learned what to design or how you tested it.
  • Impact you didn't measure. Class projects rarely have conversion numbers. "Four of six testers missed the filter" is honest and specific.
  • A broken or locked portfolio link. Open the link in a private browser window before you apply. If a case study needs a password, include it in your application.

FAQ

Should a UX resume be designed?

Clean, yes. Decorated, no. Good type, spacing and hierarchy show your eye without breaking the file for tracking software.

How many case studies should I link?

Two or three strong ones beat six thin ones. Pick the projects that best match the job post.

Do I need to code?

Only if the posting asks for it. If you can write basic HTML and CSS, list them, because they help you work with developers. If you can't, leave them off.

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Sources